Fallout 4’s 1.4 update is now live and public on Steam. However, it has yet to land on the PS4 and Xbox One. It'll probably be a good month before it hits Xbox One, and another month for PlayStation 4," Howard said.īethesda released patch 1.4 for the PC version of Fallout 4, and it came with a slew of tweaks across the board, particularly support for Automatron. "We want to get it up on PC and have it work. It will first arrive on the PC and go live on the consoles a month after. It's expected to see the light of day sometime in April, the same month as the Wasteland Workshop. #MoreFour /py2yx3Waa7ĭirector and Executive Producer at Bethesda Game Studios Todd Howard told Game Informer in an interview that the Fallout 4 modding tool is set to launch. #Fallout4's Season Pass content begins w/ three DLCs this spring. To get everything nice and ready, gamers can avail the Fallout 4 Season Pass for $50 and get the three expansions in one fell swoop. Wasteland Workshop will follow suit in April and cost $5, and Far Harbor will then join the ranks in May and hold customers back by $25. Unfortunately Bethesda has not announced any specific release date for Automatron but we will update you as soon as we hear from the company. It'll be available across the PS4, Xbox One and PC. The Automatron DLC will come with a $10 price tag sometime in March. Needless to say, the deeds that they're referring to are fairly straightforward.Īs for The Most Toys and Robot Hunter, they can be accomplished by building 10 robot mods and unlocking 10 robot mods respectively. The requirements to complete these achievements have also confirmed at least three quests: Headhunting, Mechanical Menace and Restoring Order. If these names make it through the drawing board, then they fit right in with the "Robots, Robots and More Robots!" description of Automatron. Could the Automatron DLC have something along those lines as well?Īt any rate, questions like these will be resolved once the add-on rolls out.įive achievements have been revealed thanks to an image acquired from the Steam version of the game that Xbox Achievements uploaded. Lastly, the Mechanist is in The Superhuman Gambit quest in Fallout 3, and in that scenario, he asks the player to take on the role of a superhero in the guise of the Awesome-Claw, Super Humongous, Shadow Bite or Brilliant Shadow. However, there's a slim chance that he just had a change of heart, or maybe this is a completely different Mechanist. The other noodle-scratcher here is why is he a villain? After all, he did become the Mechanist to protect the town against the AntAgonizer. For one, he was sold off at the ripe age of 15 to a caravan merchant and settled down in the Canterbury Commons a few years after, so how did he end up in Boston? Perhaps he got on another caravan and traveled between games. As everyone knows, he made his first appearance in Fallout 3, having a rivalry with the AntAgonizer.īasically, the description raises a lot of questions. What's interesting here is the mention of the Mechanist and how he's made out to be the villain. It's sort of like Pokémon, but the companions aren't exactly as cute. Even customize their paint schemes and choose their voices," Bethesda says. Choose from hundreds of mods mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Hunt them down and harvest their parts to build and mod your own custom robot companions. "The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Players are given the task to kick some mechanized hiney and take names and create their own cyborg friends. A throng of robots that are up to no good have made their way to the Commonwealth.
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